Keyboard shortcuts are shown beside menu items. You can use keyboard shortcuts to show and hide dialog boxes such as the Conversations window (Ctrl-T), Inventory (Ctrl-I), e.g., if you want to select a landmark to teleport to, Ctrl-Shift-M to display the minimap, etc.Make sure you don’t have Preferences > Graphics > Rendering > Limit Framerate enabled.To improve your frame rate, reduce your draw distance and/or tweak other display settings such as advanced lighting model, shadows, FOV, pixel density, etc.Tips from David Rowe for using the CtrlAltStudio Viewer may be relevant: But if the SteamVR or Oculus Home screens shows in the HMD or the HMD is blank rather than showing the Second Life/OpenSim virtual world display, start SteamVR first, check Oculus Home is launches, and then run the Firestorm VR viewer. On my Oculus Rift setup SteamVR usually was launched whenever the Firestorm VR viewer was started, and that automatically started the underlying Oculus software. My suggestion is to look at the framerate (in Firestorm it is displayed in the upper right hand corner of the viewer) and to adjust the graphics settings (especially draw distance and quality sliders) until you have around 50fps (30fps min.) and then try VR. At low frame rates bad flickering will occur in VR mode. The Firestorm VR Viewer will not work well if the Second Life/OpenSim region you visit cannot normally be displayed with a decent frame rate. Pressing it again unlocks the view so that it rotates around the camera position itself.į5 key – can be used to zoom out the VR view through stages further away, then it toggles views centred on each corner before returning to the default VR view. Pressing F4 locks the VR mode camera onto the avatar head so it always shows directly in front of the gaze direction (which is a bit of an odd thing to work out what is happening – especially if you have used mouse wheel zoom in or out). Return the mouse to the centre of the screen to return to normal HMD directional view.į4 key – can be used to disable (and reenable) the movement of the VR mode view direction with head movement. This enables menus and HUD attachments to be more easily reached. If you move the mouse to one of the four corners of the screen the HMD view jumps to show that corner in VR mode. The Camera Controls floater has two extra buttons > to let you turn the angle at which your camera points. PRESS TAB key to enable and disable VR output. Note that a setting of 0 means the image will be 2D.Ī number of users have suggested starting settings for various virtual reality headsets… Headset Type If this setting is not accurate the 3D view can look too flat or layered. Preferences -> Graphics -> Camera distance from center: Set to your inter-pupil distance (IPD) to get a good 3D image.If you have double vision in VR mode in your HMD, move this setting until the image is in sync. For example it is set to 0 (the default) for Oculus Rift DK2, and set to 200 for Oculus Rift CV1. Preferences -> Graphics -> Steam VR -> Texture Shift: Setting appropriate to your HMD.(a viewer restart may be needed, so do that to be sure)įor the Oculus Rift these settings should also be adjusted: Go to Preferences -> Graphics-> Steam VR Tab and tick to enable Steam VR.Go to Preferences -> Move & View and set the Field of View to 1.80 (default 1.04).rar/.zip into the top level of the freshly installed Firestorm folder with all the other dlls.
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